(07)Game
NetTracerVR
A VR sandbox that turns network routing and game theory into something you grab with your hands.
- Genre
- Simulation
- Educational
- Built with
- Unity 6 LTS
- C#
- OpenXR
- XR Interaction Toolkit
- URP
- Platforms
- Meta Quest 2/3
- PCVR

About the project
You stand inside a virtual command center surrounded by a floating network graph. Grab nodes with your controllers, drag them through space, and watch autonomous agents reroute their packets in real time.
As traffic concentrates and nodes saturate, the simulation runs a Vickrey (second-price) auction — so you can see why truthful bidding is the dominant strategy instead of just reading it in a textbook. Built for IEEE Metaverse 2026.
Highlights
- Grab and move nodes; edge costs update live with distance
- Agents find the cheapest path with Dijkstra's algorithm and reroute continuously
- Congestion you can see and hear: nodes shift green → yellow → red, swarms fracture, spatial audio rises
- Vickrey auctions fire at capacity — the winner keeps the route and pays the second price
- A live social-welfare score and a guided tutorial