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In development

Shhhh!

A co-op scavenging game where your microphone is a weapon — and the monsters are listening.

Built with
  • Unity 6
  • C#
  • URP
  • Blender
  • Python
Shhhh! cover art

About the project

Shhhh! (working title Decibel Drop) sends you into Hollowbrook, a derelict acoustic-research campus, to haul out enough scrap to make quota before the shift ends. Everything you do makes noise the monsters can hear: doors, dropped scrap and, above all, your own voice, read live from your microphone.

Shout past the threshold and you fire a shockwave that stuns and knocks back nearby monsters — and every monster in earshot hears it. The game is built for co-op; the current prototype plays one full shift solo.

Highlights

  • A microphone-driven shockwave with a pre-fire tell, a cooldown, a calibration wizard and push-to-shout
  • One noise system for everything: doors, scrap impacts and shouts all reach the monsters' ears
  • A complete shift: a $400 quota, a 10-minute clock, grab-and-throw scrap, a deposit chute and a shift report
  • Hollowbrook: 37 rooms, 68 animated doors and 285 lights, generated in Blender from Python and rebuilt in Unity by an editor tool
  • Per-room reverb, from tight service corridors to the cavernous acoustic test hall