(02)Game
In developmentShhhh!
A co-op scavenging game where your microphone is a weapon — and the monsters are listening.
- Built with
- Unity 6
- C#
- URP
- Blender
- Python

About the project
Shhhh! (working title Decibel Drop) sends you into Hollowbrook, a derelict acoustic-research campus, to haul out enough scrap to make quota before the shift ends. Everything you do makes noise the monsters can hear: doors, dropped scrap and, above all, your own voice, read live from your microphone.
Shout past the threshold and you fire a shockwave that stuns and knocks back nearby monsters — and every monster in earshot hears it. The game is built for co-op; the current prototype plays one full shift solo.
Highlights
- A microphone-driven shockwave with a pre-fire tell, a cooldown, a calibration wizard and push-to-shout
- One noise system for everything: doors, scrap impacts and shouts all reach the monsters' ears
- A complete shift: a $400 quota, a 10-minute clock, grab-and-throw scrap, a deposit chute and a shift report
- Hollowbrook: 37 rooms, 68 animated doors and 285 lights, generated in Blender from Python and rebuilt in Unity by an editor tool
- Per-room reverb, from tight service corridors to the cavernous acoustic test hall
